⚙️How the HLD content pipeline works
This page walks through the complete journey of holographic content — from creation to playback — and explains the role of each tool along the way.
Step 1: Create your content
Video content for HLDs is created outside of Looking Glass software, using tools you already know.
Common creation tools include:
Video tools (After Effects, Premiere, Resolve)
3D tools (Blender, Cinema 4D, Unity)
At this stage, the most important thing to understand is:
👉 See: Content guidelines for HLD
Step 2: Preview and validate with HLD Author
Once you have content, you preview it using HLD Author.
HLD Author allows you to:
Preview how content will actually appear on an HLD
Check depth, cropping, and composition
Catch issues before deployment
Important: HLD Author supports both content preparation and lightweight content creation. You can adjust and convert existing videos, create animated or depth-treated output from still images, render imported 3D media, preview the result, and export an MP4 for your playback target. Use the dedicated content pipelines in Step 1 when you need more advanced source authoring.
👉 Learn more: Using HLD Author
Step 3: Export for playback
From HLD Author, you export a version of your content that is optimized for HLD playback.
This ensures:
Correct resolution and encoding
Reliable performance
Consistent results across different HLD sizes
👉 Learn more: Media specs and encoding
Step 4: Play content on the HLD
Final playback is handled by the HLD Demo Media Player.
This is where you:
Load content onto the system
Control playback
Loop or sequence holograms for exhibitions, retail, or events
👉 Learn more: HLD Demo Media Player

Advanced workflows
For more advanced installations, HLDs can be integrated with:
Professional digital signage computers, like BrightSign
Existing content management software
Real-time applications run from a Windows, Mac, or other computer
These are non-video interactive applications made with Unity or Unreal. Examples can include applications that have a touch screen / interactive component (i.e. product selector)
👉 Learn more:

How this differs from Light Field workflows
HLDs are optimized to show content and make it feel like it's right there, floating in a holographic volume.
If you’re looking to render a full holographic light field or visualize complex 3D data structures that require depth perception, you’re likely looking for Light Field Display documentation instead.
👉 Go to Light Field Docs
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