For the complete documentation index, see llms.txt. This page is also available as Markdown.

🧊Creating videos with 3D tools

You can render content for the Hololuminescent display directly from your 3D tool of choice.

Create Hololuminescent™ Display (HLD) content straight from 3D applications like Blender and Cinema4D. The idea is simple: place your subject inside the alcove, make sure it casts a grounded shadow (and optional subtle floor reflection), and render to a plain background (usually white or off-white). The HLD then combines your video with its fixed holographic volume to produce real depth on its display.

Templates and guides

We provide templates for select tools that allow you to get up and running quickly to render your content. These templates include a camera with alcove reference, a shadow-catcher floor, and a compositor setup for the solid background.

Currently, we have specific guides and templates for the following tools:

BlenderUnreal Engine

What you’ll make

A vertical (9:16) video where a person, character, or product sits inside the alcove:

  • Solid background (white/off-white) so the display’s optical stack can layer your video into the hologram cleanly—no alpha channel needed. Don't render the alcove, it's just a reference.

  • Grounded shadows to make the content feel like it lives within the holographic alcove. Avoid shadows on side walls and heavy back-wall shadows. See more here and here.

  • Subtle floor reflections (optional) for content close to the ground to enhance presence.

  • Subject placement within the safe area of the alcove; do not overlap the roof or sit outside the box.

Example content:

Encoding settings

To get the most out of the resolution of our displays, we usually render our content at 4K resolution, at a 9:16 aspect ratio, resulting in a 2160x3840 video. You can find more information on our encoding settings here.

Previewing and exporting for HLD playback

Once you’ve exported your video, we recommend opening it in HLD Author.

HLD Author lets you:

  • Import supported 3D media directly or adjust a video rendered from your 3D tool

  • Tune framing, model transforms, lighting, shadows, animation, and export-camera motion

  • Preview your content on a simulated Hololuminescent Display

  • Export the correct MP4 for the included HLD Demo Media Player, BrightSign, or standard portrait-video playback

This is the easiest way to refine the result and confirm framing, depth, and orientation before deployment.

Resources

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