Blender
Our Blender template makes it simple to create content for Hololuminescent Displays using 3D models.
Our Blender template is designed with Blender 4.5 in mind, if you use it with a prior version of Blender you will need to edit the shadow catcher and compositing effects.
Downloads
Download our template for Blender:
Requirements

Using the template
Once you've downloaded Blender 4.5 and our template file, open the template by either double clicking the file, or use the file menu in Blender itself. When opening the template you'll see the scene below.
Our Blender template has three main components: the camera, the shadow catcher, and the background composite.

Camera
When creating content for HLD systems, the camera should remain static. We've applied a background image to the camera that represents the holographic volume of the HLD display. In general content should be placed as if it's inside this volume. See our Products or Characters pages for more information about how to frame content.
If necessary, you can change the camera's focal length, however this would also require adjusting other portions of the template as well.
Shadow Catcher

The shadow catcher is a plane setup to match the holographic volume of the HLD. The plane does not contribute any color data to the scene and only serves as a means to capture a shadow cast from the main 3D content. The shadow effect is crucial for the 3D effect in the HLD.
Compositor

We use Blender's Compositor feature to composite a solid-colored background onto the scene. By default, this is white, however you can change this to effectively tint the content in the HLD. We recommend keeping the background a solid color or subtle gradient.

Previewing and exporting for HLD playback
Once you’ve exported your video, we recommend opening it in HLD Author.
HLD Author lets you:
Preview how your content will appear on a Hololuminescent Display
Automatically export the video in the correct format for playback on the included HLD Demo Media Player
This is the easiest way to confirm framing, depth, and orientation before deploying content to a device.
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