🏃Creating real-time apps
Bring your application to life and add increased immersion with Hololuminescent™ Displays
General Setup
Create interactive applications and immersive experiences for Hololuminescent™ Displays (HLD) using game engines like Unity or Unreal.
To run interactive applications on Hololuminescent Displays you'll need to use a Windows or Mac computer. To do so, you'll need to disconnect the HDMI connection from the HLD to the demo media player on the back of the device and connect your Windows or Mac computer via an HDMI cable or DisplayPort cable.
For the best performance we recommend using a computer with at least an RTX 3060 or an M1 processor.

Connecting to a computer
While the HLD comes with a demo media player that can play video content, you can also connect it to a PC or Mac to run real-time apps. To do so, unplug the HDMI cable from the back of the HLD and demo media player, then connect it to your computer. The display will show up as a normal extended monitor, ensure that the correct resolution is set in display settings and that the display is set to portrait orientation.
Looking Glass 16" Hololuminescent Display
1080 x 1920
Portrait
Looking Glass 27" Hololuminescent Display
2160 x 3840
Portrait
Looking Glass 86" Hololuminescent Display
2160 x 3840
Portrait

Templates and guides
We have created templates for select tools that allow you to get up and running quickly to render your content. These templates include a camera with alcove reference, a shadow-catcher floor, and a compositor setup for the solid background.
We have specific guides and templates for the following tools:
Unity
Unreal Engine | coming soon.

What you’ll make
An interactive application using Unity or Unreal where a person, character, or product sits inside the alcove:
Solid background so the display’s optical stack can layer your application into the hologram cleanly—no alpha channel needed. Don't render the alcove, it's just a reference.
Subtle floor reflections (optional) for content close to the ground to enhance presence.
Subject placement within the safe area of the alcove; do not overlap the roof or sit outside the box.
Example Scenes:



Resources
Creative guidelines: framing, motion, and lighting tips for characters and products.
Media specs and encoding: details on how to encode video content.
Video editor workflows: Premiere Pro / After Effects templates (safe areas, shadows, reflections).
General information: See more about Hololuminescent Displays on our main website.
Feedback
Need help bringing your vision to life or have some template feedback? We're here to help! Send us an email at [email protected] and we'll be happy to assist!
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