🧊Rendering with 3D tools

You can render content for the Hololuminescent display directly from your 3D tool of choice.

Create Hololuminescent™ display (HLD) content straight from your 3D app (Blender, C4D, etc.). The idea is simple: place your subject inside the alcove, make sure it casts a grounded shadow (and optional subtle floor reflection), and render to a plain background (usually white or off-white). The HLD then combines your video with its fixed holographic volume to produce real depth on a razor-thin display.

Templates and guides

We have created templates for select tools that allow you to get up and running quickly to render your content. These templates include a camera with alcove reference, a shadow-catcher floor, and a compositor setup for the solid background.

We have specific guides and templates for the following tools:

Blender

What you’ll make

A vertical (9:16) video where a person, character, or product sits inside the alcove:

  • Solid background (white/off-white) so the display’s optical stack can layer your video into the hologram cleanly—no alpha channel needed. Don't render the alcove, it's just a reference.

  • Grounded shadows to make the content feel like it lives within the holographic alcove. Avoid shadows on side walls and heavy back-wall shadows. See more here and here.

  • Subtle floor reflections (optional) for content close to the ground to enhance presence.

  • Subject placement within the safe area of the alcove; do not overlap the roof or sit outside the box.

Example content:

Encoding settings

To get the most out of the resolution of our displays, we usually render our content at 4K resolution, at a 9:16 aspect ratio, resulting in a 2160x3840 video. You can find more information on our encoding settings here.

Resources

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