Blender

Our Blender template makes it simple to create content for Hololuminescent displays using 3D models.

Our Blender template is designed with Blender 4.5 in mind, if you use it with a prior version of Blender you will need to edit the shadow catcher and compositing effects.

Downloads

Download our template for Blender:

Requirements

Using the template

Once you've downloaded Blender 4.5 and our template file, you can open the template by either double clicking the file, or by using the file menu in Blender itself. Upon opening the template you'll be greeted with the scene below.

Our Blender template has three main components: the camera, the shadow catcher, and the background composite.

Camera

When creating content for HLD systems, the camera should remain static while capturing content for HLD systems. We've applied a background image to the camera that represents the holographic volume of the HLD display. In general content should be placed as if it's inside this volume. See our Products or Characters pages for more information about how to frame content.

If necessary, you can change the camera's focal length, however this would also require adjusting other portions of the template as well.

Shadow Catcher

The shadow catcher is a plane setup to match the holographic volume of the HLD. The plane does not contribute any color data to the scene and only serves as a means to capture a shadow cast from the main 3D content. The shadow effect is crucial for the 3D effect in the HLD.

Compositor

We use Blender's Compositor feature to composite a solid-colored background onto the scene. By default, this is white, however you can change this to effectively tint the content in the HLD. We recommend keeping the background a solid color or subtle gradient.

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