Creating videos in Unreal

Use Unreal Engine with Looking Glass Hololuminescent displays for cinematic content and realtime applications.

Our Unreal Engine Template provides some basic constructs for catching shadows, reflections and framing content.

Requirements

Our template requires Unreal Engine 5.6 or newer.

Opening the project

Our template is available as an Unreal Engine Project or as a Plugin, you can access the project from our Github here:

To open the project, make sure Unreal Engine 5.6 is installed and double click the .uproject file. From there, navigate to the Plugins/Hololuminescent-Display-Template/ directory and open the HLD_Template level.

The level contains a few components.

  • Alcove - a visual preview of the holographic volume of our Hololuminescent Displays.

  • Shadow Catcher - a plane to catch shadows from your main content and also add a subtle reflection.

  • CineCameraActor - a camera setup to match the perspective to the holographic volume.

Placing Content

In our template we've used the BP_ThirdPersonCharacter asset as an example, you can replace this with your own content. For more guidance please see our Products or Characterspages.

Exporting Content

The Alcove element should be set to hidden in game, this means it will automatically disappear during a game session or capture session. This will also allow you to quickly toggle the alcove on and off by pressing G on your keyboard.

To export content, open the sequencer window and track the CineCamera Actor in the scene. This camera should remain static and should not be modified or moved. Your content should be placed relative to the camera.

Once you're happy with your scene, make sure the Alcove is set to hidden, and then choose Render Movie β€” this will open the dialog to render your video out. You should change the preset resolution to ensure you're rendering at 4K, in a 9:16 aspect ratio.

We recommend exporting as an image sequence, but you can compile the image sequence into a video using your preferred video editor.

Last updated